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Doodle Jump - Review

Slowly but surely, all of the major iPhone gaming hits are finding their fashion to Windows Phone. It's important that Microsoft'southward immature platform has the games that people like and desire to play. The latest game to make the jump to Xbox Live is Doodle Jump, originally adult by Lima Sky. The Windows Telephone version was ported past Mr. Goodliving (who were close downward by owner RealNetworks prior to the game'southward actual release) and Game-Panthera leo Studios. Putter Jump has been a huge success on other platforms due to its unique, appealing art style, precise accelerometer-based controls, and piece of cake-to-acquire, hard-to-chief game play.

Is Doodle Leap just every bit much of a standout on Windows Telephone? Footstep, no, jump by the break to find out.

Platformers go on a diet

Tilt controls can make or break a mobile game. Grafting them onto established console franchises similar I Love Katamari and Super Monkey Brawl tin lead to poor or even disastrous results. Lima Sky did a smart matter when creating Doodle Leap – they boiled a relatively complex genre, the platformer, down to the basics. What do all platformers have in common? They involve jumping from one platform to some other. And that's exactly the premise of Doodle Leap – command a character (the Doodler) that is always jumping by tilting the phone to steer him left and right. A few other frills like powerups and enemies made the cut, but at its heart Doodle Spring is a simple, extremely easy to learn experience.

Bad dudes

The goal in Doodle Jump is to become as high as possible before dying. Enemies, naturally, exercise their best to forestall this. There are several different kinds, including stationary ones, baddies who move upward and downward or side-to-side, and a winged predator that follows the role player diagonally upward the screen. There's fifty-fifty a UFO that acts just like the one in Parachute Panic, sucking the Doodler up if he'due south not careful.

These unsavory types can exist defeated past either jumping on them (good for a quick height boost) or shooting them one or more times. Tap anywhere on the screen and The Doodler will spit some kind of object in that direction, you meet.

Enemies add claiming to the game play, simply I still find them pretty annoying. Merely like the Sonic the Hedgehog series, y'all'll frequently be moving along at a fast step when your momentum is ruined by running into an enemy that you really couldn't meet or react to in time. Sure, they brand a telltale audio before coming onscreen, simply that does the thespian petty good if his or her bound puts him in the enemy'southward path before it can actually exist seen.

Powerups are yummy

Enemies and other obstacles may be out to go the Doodler, only that doesn't mean he can't notice a piddling help. Powerups include spring shoes for five super jumps; a propeller hat that carries Doodler up for a distance; jet-packs for traveling a off-white space in short order; and an invincibility shield that's and then uncommon it barely merits mention. They're all useful to collect, though they may occasionally leave yous in a catchy spot later they wear off.

Themes

Climbing upwardly the same level repeatedly can become a bit dull. Thankfully Doodle Jump has several themes to choose from. These change not only the background but too the appearance of the Doodler and his foes, the way gravity affects the Doodler'due south shots, and the presence and frequency of powerups and enemies.

The Windows Telephone version includes the following themes:

  • Original: Everything looks like colored sketches on graph paper
  • Christmas: Powerups are wrapped as presents!
  • Graveyard: A night stage in which the Doodler himself gives off a little light. Play this stage if you lot don't want to get as far as normal.
  • Jungle: The sides of the screen are covered in foreground foliage and it rains occasionally. Jungle has the highest enemy density in the game.
  • Infinite: Plenty of jetpacks and likewise rockets for the Doodler to ride inside (which act like jetpacks).

Graphics and sound

Similar Parachute Panic, the original stage of Doodle Bound is supposed to resemble a person's simple drawings brought to life. Information technology may not amaze from a technical standpoint, only it doesn't need to. The other themes feature more detailed backgrounds but they still have a graph paper texture beneath them.

Putter Jump is a mixed purse on the audio forepart. Slap-up, catchy sound effects fit the game perfectly. The consummate lack of music disappoints, however. 1 could make the statement that whatsoever included music would get old later numerous play sessions (and some people do play Doodle Leap for hours), just I'd rather have 1 or more songs that I can turn off should I tire of them. On the other hand, Windows Telephone users can always fire upwardly an album in the Zune player prior to starting the game and listen to that every bit they play.

A few scribbles… Err, quibbles

Doodle Jump is massively pop, and for skillful reason. Only it'south not perfect. The menus wait thrown together and it's easy to overlook the theme selection at the lesser of the screen. The game'south help section contains simply a single sentence instructing players to avoid hazards and enemies. At the very least it should have described the different powerups, and maybe gone into some particular almost each kind of enemy and platform.

The Windows Phone version lacks some of the iPhone game'south features, likewise. Several of the iPhone game's themes and costumes are missing. Considering how lilliputian work would be involved in porting those assets over, the developers really take no excuse for the omission. Online multi-player is also MIA, though that's at least due to current Xbox Alive restrictions rather than laziness.

Achievements

One expanse in which Windows Phone Putter Jump trumps the original is Xbox Alive Achievements.  But that argument comes with a caveat. Put only, this title has the most difficult Achievements of any Windows Phone game so far. Casual, unending games like this tend to have cumulative Achievements. You lot'd think Doodle Spring's would revolve around jumping a sure number of times or killing even so many enemies over time. Instead, grueling Achievements like jumping on or passing by 30 enemies in i game assure that only the most elite and dedicated players volition earn them. They're not impossible but the level of mastery required is just way too high for a casual title.

Worse, no one has even figured out how to get the UFO Abduction Survivor Accomplishment. It's worth a whopping 60 GamerScore that literally nobody has earned so far. Due to that mystery and the overall difficulty of its Achievements, virtually players tin expect to earn but 60-100 points from Doodle Leap.

Putter Jump versus MonsterUp

Before Putter Jump came to Windows Phone, Karios Games' indie title MonsterUp filled the jumping game void. They play very similarly, though there are some key differences. MonsterUp has no enemies, so players only need to worry nigh avoiding obstacles and not falling. Information technology also has several unique playable characters, all with their own special abilities. Special moves don't really add much to the game, simply they're still a plus.

 MonsterUp'due south art way is much different than Putter Jump's, but both games wait good – I'd say they're a draw, visually. MonsterUp's audio is much better though, as it not but has a catchy background melody but as well beautiful voices for each of the monsters.

On the other hand, Doodle Jump has five dissimilar themes, whereas MonsterUp but has three. Plus, DoodleJump includes Xbox Live Achievements. Certain, several of them are about-unobtainable, but they nonetheless offer an incentive to play that indie games can't quite match. In the terminate, Putter Bound'south name recognition and Xbox Alive status guarantee stellar sales, simply players looking for fifty-fifty more jumping activeness would exist MonsterUp.

Overall Impression

Putter Jump is an extremely addictive game. Controls matter, and steering the Doodler's jumps with your phone just feels skillful. Chasing loftier scores is the name of the game here. Comparing scores with others via Xbox Live friends leaderboards provides incentive to go on at it. Plus, unlike most Xbox Live games, Doodle Jump has local scoreboards in which players can enter their ain names, so you lot can laissez passer the phone around to give friends and relatives a shot at the action. Despite its poorly-conceived Achievements and a few missing features, Putter Jump on Windows Telephone truly is a must-play game.

Doodle Bound costs $2.99. There's a free trial for people who've been living in a cave and never played other versions. Hop over hither (Zune link) to take hold of it from the Market place.

Source: https://www.windowscentral.com/doodle-jump-review

Posted by: kempclumse.blogspot.com

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